Something that was on rule 7 that i thought id post up here too:
Egypt:
Style: Active offstage NPC - the Pharaoh will be interested in what's going on, and likely to interfere in events at the annual. Heavily plot- and story-driven. Revolves around internal politics, the Gods, mystery, history and the occasional bandage-wrapped horror from below.
Think: The Mummy, Cleopatra, a bit of Lovecraft.
Persia
Style: Passive offstage NPC: the Shah-an-shah is uninterested in what you do as long as you bring him victory. Revolves around polite, political conflict between the Kings jockeying for position as successor to Darius. Mystery, intrigue, high politics, luxury roleplaying.
Think: 300, Alexander
Carthage
Style: Savage, survival-of-the-fittest city states with an overall naval feel, with supreme rulership decided by the Gods on an annual basis. Revolves around dog-eat-dog politics, wheeler-dealing, dirty tactics, fanatical devotion to dark gods and lots and lots of blood.
Think: The Scorpion King, 10,000BC, Robert E Howard
Rome
Style: Early republic, with players electing players into positions of authority on a yearly basis. Senate and Legion, with a strong dislike of kings and heroes. A place for strong groups and strong group concepts. No NPC drivers in authority whatsoever but PC authority total.
Think: HBO's Rome, I Claudius, Gladiator
Greece
Style: Anarchic city states in the aftermath of Alexander's fall. No centralised power. No authority, PC or NPC, save what is made in game. Lone heroes attract bands of followers in their quest to become greatest hero in the known world and gain favour of the Gods.
Think: Jason and the Argonauts, Troy, 300
Egypt:
Style: Active offstage NPC - the Pharaoh will be interested in what's going on, and likely to interfere in events at the annual. Heavily plot- and story-driven. Revolves around internal politics, the Gods, mystery, history and the occasional bandage-wrapped horror from below.
Think: The Mummy, Cleopatra, a bit of Lovecraft.
Persia
Style: Passive offstage NPC: the Shah-an-shah is uninterested in what you do as long as you bring him victory. Revolves around polite, political conflict between the Kings jockeying for position as successor to Darius. Mystery, intrigue, high politics, luxury roleplaying.
Think: 300, Alexander
Carthage
Style: Savage, survival-of-the-fittest city states with an overall naval feel, with supreme rulership decided by the Gods on an annual basis. Revolves around dog-eat-dog politics, wheeler-dealing, dirty tactics, fanatical devotion to dark gods and lots and lots of blood.
Think: The Scorpion King, 10,000BC, Robert E Howard
Rome
Style: Early republic, with players electing players into positions of authority on a yearly basis. Senate and Legion, with a strong dislike of kings and heroes. A place for strong groups and strong group concepts. No NPC drivers in authority whatsoever but PC authority total.
Think: HBO's Rome, I Claudius, Gladiator
Greece
Style: Anarchic city states in the aftermath of Alexander's fall. No centralised power. No authority, PC or NPC, save what is made in game. Lone heroes attract bands of followers in their quest to become greatest hero in the known world and gain favour of the Gods.
Think: Jason and the Argonauts, Troy, 300